Virtual Reality, Real Feelings

15 December 2021

Can virtual reality make people more empathetic, train students in the scientific method, and help people overcome their fears? Will it be a tool for propaganda and mind-control? Or will it just be a fun toy, with no serious consequences either way?

This week’s episode—“虚拟现实(实际上)能做什么?”—asks whether VR is a force for good, a force for ill, or not much of a force at all. It’s the second episode in our series,世界杯2022赛程时间表 ,generously sponsored by theStanford Institute for Human-Centered Artificial Intelligence.

Let's start by admitting that VR is really fun. All you have to do is put on a headset and suddenly you’re transported into a magical world where you can swim with dolphins, spar with Darth Vader, or pretend to be James Bond. But VR isn’t just for entertainment. It has programs designed to help you exercise; it can teach kids cool things about science; you can have meetings in VR that are a ton better than Zoom; you can even get therapy for phobias and PTSD.

Of course, you can do all those things in the real world too. And some might argue that it’s better to have a living, breathing teacher or therapist than an imaginary or virtual one. But VR lets you do some things youcan'tdo (or can’t do safely) in the real world. You couldn’t stand inside a real volcano, for example, and you wouldn’t want to be in a war zone. VR lets you experience things like that—things that are dangerous or even impossible.

But why is that important?

One compelling answer that’s beenproposed某些虚拟现实体验可以帮助我们培养同理心。如果你能感受到身处战区的感觉(而不是真的把自己置于危险之中),你就能开始同情冲突的受害者。One VR simulation I’ve been in, calledClouds over Sidra, takes you around a refugee camp in Jordan. It’s a very moving experience.

My colleagues in literature departments might reasonably counter that many novels, plays, and movies already aim to cultivate empathy. But fans of VR have something to say in response: if that’s your goal, then VR is a more powerful tool. The reason is that by being so immersive and so interactive, it more or lesstricks the brain into thinking it’s really having the experience.

In fact, VR does such a good job of fooling us that—sadly—its users often end up injuring themselves. If you’re being chased by a virtual zombie, you may very well run into a wall in your living room trying to escape. These kinds of injuries are so common that there’s even a rather wry name for it—“VR to ER.”

So one way you might think about VR is that it’s the most powerful technology ever invented for creating imaginary experiences that feel real. And because those experiences feel so real, the argument goes, they’re likely to have impacts pretty similar to real-world events. If you see someone suffering in VR, your heart will bleed for them. That was certainly my experience inClouds over Sidra.

Still, there is a worry that this empathetic effect might not be universal. Take someone who enjoys running over grannies while playingGrand Theft Auto为例。Is that person going to suddenly develop empathy, just from performing some activity in VR?

And more to the point, is that person even going tochoosethe relevant activities? Will someone who loves running over grannies inGrand Theft Autobe interested in simulating the life of a victim of war? Maybe people who choose to experience something likeClouds over Sidraare people who arealreadyempathetic. If that’s the case, then it’s unclear how useful VR is as a tool for fostering empathy.

And there’s another serious worry about VR: if it can be a force for good, it can also be a force for ill. Could unscrupulous designers create experiences that confuse users about what’s real and what isn’t? Experiences that sell products, political candidates, even versions of history? Jaron Lanierwarnsthat VR “could turn out to be the evilest invention of all time.” Will it?

So what do you think? Can VR help us solve any real-world problems? Or will it just create more of them?

This week’s guest, Jeremy Bailenson, is the ideal person to talk to about all this. He’s written a fantastic book on VR, calledExperience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. And he directs Stanford’sVirtual Human Interaction Lab, where I once fell down an imaginary hole. In that moment, I didn’t feel too much like James Bond…

Photo bycapondesign on Pixabay

Comments(5)


Tim Smith's picture

Tim Smith

Wednesday, December 15, 2021 -- 7:21 PM

As brought up in the show,

As brought up in the show, the VR provider's access to personal data is universally available, signed over, and insecure. VR bio-stamping isn't like browsing data. VR gives raw bits of intelligence that sell the farm. People need to be aware.

There needs to be some separation from extreme VR and use cases. Sometimes you need that; sometimes you want that; sometimes you are given more immersion than is for your own good.

Finally, the digital divide. The benefits in learning and networking, not to mention fun, aren't available to those who need it the most.

I don't know what reality is. There is goodness in fictional worlds. Suppose you look at life from a Covid basement, where many people add value without ever coming into contact with the outside world. In that case, if you look at blockchain server farms that pull more power than most countries, the reality is not what it was, or even, I would argue, what it is. I will use VR; I might put it in the bin of 3D television. I'd rather read a book and take a walk. I don't think VR will be a force for good in the long run. But that won't stop others. I don't think there is much control or desire to think about what makes a good life. Perhaps this is the VR world I would indulge. We could all teleport in for a philosophical chat. But it is into Plato's cave and the shadows that we should visit, not setup a metaverse.

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Harold G. Neuman's picture

Harold G. Neuman

Monday, January 10, 2022 -- 3:37 PM

移情真的是一个词吗?

移情真的是一个词吗?同理心。就像同情和同情一样。这些评论中的第二个词听起来不真诚。甚至是侮辱性的。我的孙子表现出了成为一个世界杯赛程2022赛程表欧洲区有同情心的人的迹象。他只有15岁,甚至可能还不知道这个词。在我看来,移情这个词更合适。单词的发音有时是一个更好的晴雨表。“可悲”这个词很容易理解。 These are conventions. Occasionally difficult to parse...

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Harold G. Neuman's picture

Harold G. Neuman

Saturday, January 15, 2022 -- 6:00 AM

After reconsidering my

在重新考虑我之前的评论后,我戴上了客观主义者的帽子。它帮助我更坦率地从长远角度看待困难的问题。从这个角度来看,VR仍然是一个很新的概念。而且,在神经科学还不成熟的情况下,条件反射式的评估也只是如此。粗略地比较一下,免疫的概念是在发现了防腐剂、青霉素和其他一些对抗疾病的技术之后才出现的。免疫在很多情况下拯救了我们。我不认为我将从任何可能最终与VR或其后代相关的预防或治疗效果中受益。但是,你永远不知道……

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Harold G. Neuman's picture

Harold G. Neuman

Saturday, February 19, 2022 -- 2:47 PM

If you ate interested, see my

If you ate interested, see my comments on the post: What Can Virtual Reality Actually Do ?

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Harold G. Neuman

Friday, February 25, 2022 -- 5:33 AM

Forays into VR are, as yet,

Forays into VR are, as yet, pretty speculative, seems to me. All good. We ask questions, in an effort to probe unknown depths for plausible answers. This post and the other one, What can VR actually do?, are in sync with new notions about the hallucinatory nature of consciousness. I think that idea is a piece of the puzzle, but far from the whole pie.
Sorta like a well-constructed thought experiment. It looks like consciousness remains illusory. Whether hallucinatory fits reality has yet to be determined I think. Ethereal? Hmmmm...pretty metaphysical. I don't know where a nexus will materialize. Or if. Or when. It might ultimately be shown to be unfathomable. Not necessarily a loss. It is OK to not know what you don't know.

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